Free original lessons
Draw Anime Forms with 3D Contour Lines
Learn to wrap anime figures and faces in contour lines that reveal volume, using a clear convention, worked examples, and four practice tasks.
Free lesson
Four exercises
Worked answers
Object Drawing Lessons
Contour lines are curves drawn across a form to show its three-dimensional shape. In anime drawing, they help you describe rounded cheeks, cylindrical limbs, and the way clothing hugs the body. This lesson teaches a simple convention: each contour line follows the surface as if a thin string were pressed onto it, curving with the form and spacing according to the volume underneath. You will practice on faces and figures, check your lines against a volume guide, and use a rubric that accepts valid stylistic variation. No shading or color is needed; the goal is readable 3D form through line alone.
Practice materials: Printable downloads are not available for this lesson yet. Use the instructions and four exercises below.
The contour convention
Use a single, clean line for each contour. Lines should cross the form perpendicular to its main axis: on a limb, draw across the cylinder; on a face, draw across the cheek or forehead. Where the surface bulges toward you, the line curves outward; where it recedes, the line flattens or curves inward. Spacing is a guide, not a rule: closer lines suggest a steeper curve, wider spacing suggests a flatter area. Keep line weight consistent unless you choose to vary it deliberately for emphasis.
For anime faces, treat the head as a rounded egg. A contour across the forehead bows upward at the center; a contour across the cheek bows outward toward the jaw. Around the eye, contour lines follow the eyeball's sphere, not the eyelid shape alone. For figures, treat arms and legs as tapered cylinders. A contour near the shoulder curves more than one near the wrist because the shoulder is wider. Clothing adds folds, but contour lines still describe the body underneath.
- Lightly mark the main axis of the form (vertical for a limb, horizontal for a brow).
- Draw one contour line across the widest part, curving it to match the bulge.
- Add two more lines above and below, adjusting curvature and spacing to show taper.
- Check that each line meets the outline at a believable angle, not a sharp corner.
- Erase or lighten lines that flatten the form, then redraw with clearer curvature.
Faces: cheeks, forehead, and eyes
On an anime face, the forehead is a gentle dome. Draw a contour line from one temple to the other, bowing slightly upward at the center. The cheek is a rounded plane: a contour from the nose bridge toward the ear should bow outward, then flatten near the jaw. Around the eye, imagine the eyeball as a small sphere set into the socket. A contour line should wrap around that sphere, curving with the eyelid but continuing the spherical shape. Avoid drawing lines that stop abruptly at the eye outline; instead, let them pass behind or fade naturally.
Compare two faces: one with flat horizontal lines and one with curved contours. The curved version reads as 3D even without shading. Use the volume-line guide in the planned printable to check your curvature: the guide shows a faint grid of arcs that you can align your lines with. Valid alternatives include slightly different curvature or spacing, as long as the lines consistently describe a rounded form.
- Draw a simple anime face outline with a center line and eye line.
- Add a forehead contour that bows upward at the center.
- Add a cheek contour on each side that bows outward toward the jaw.
- Wrap one contour around each eye, following the eyeball sphere.
- Step back and check that all contours suggest the same rounded head shape.
Figures: limbs and torso
Treat an arm as a tapered cylinder. A contour line near the shoulder should curve strongly because the arm is wide there; near the wrist, the line should be flatter. Draw lines perpendicular to the arm's axis. For a bent elbow, contour lines on the inside of the bend compress and curve more sharply; on the outside, they stretch and flatten. The torso is a rounded box: contour lines across the chest bow outward, while lines down the side follow the ribcage curve. Keep lines consistent in direction so the form reads as one volume.
Clothing can hide the body, but contour lines should still suggest what is underneath. A contour across a sleeve follows the arm's cylinder, not the fabric's loose folds. If you add a fold line, keep it separate from the contour so the volume stays clear. The planned printable includes figure outlines with a faint volume-line guide: a set of arcs that show where contours should curve. Use it as a reference, not a tracing template.
- Mark the limb's axis and its widest and narrowest points.
- Draw a contour at the widest point, curving strongly.
- Draw a contour at the narrowest point, flattening the curve.
- Add one contour between them, adjusting curvature gradually.
- Check that spacing and curvature change smoothly along the limb.
Checking your contour lines
A good contour set passes three checks. First, direction: every line crosses the form perpendicular to its main axis. Second, curvature: lines bow outward where the form bulges and flatten where it recedes. Third, consistency: all lines on one form suggest the same 3D shape. You can test by covering the outline and looking only at the contour lines; they should still imply a rounded volume. Another check is to imagine a light source; contours that curve the wrong way will look like dents. Use the rubric below to score your work and identify one line to redraw.
Remember that anime style allows variation. A sharper curve or wider spacing can be valid if it consistently describes the form. The rubric rewards clear volume, not a single correct answer. Measure your own equipment if you print the planned worksheet; any numerical values in this lesson are hypothetical examples, not standards.
- Cover the outline and check that contours alone suggest volume.
- Trace each line with your finger to feel whether it follows the surface.
- Compare curvature at wide and narrow parts; it should change gradually.
- Identify the weakest line and redraw it with clearer curvature.
- Score with the rubric and note one improvement for next time.
Worked example
Draw a simple anime face outline (oval head, center line, eye line) and add three contour lines: one across the forehead, one across each cheek. Use the convention: forehead bows upward at center; cheeks bow outward toward the jaw.
Worked answer
The forehead contour starts at the left temple, rises slightly at the center, and ends at the right temple. Each cheek contour starts near the nose bridge, bows outward toward the ear, and flattens near the jaw. All three lines cross the face perpendicular to its vertical axis. Spacing is wider near the top of the forehead and closer near the cheeks, showing the head's rounded dome and cheek volume. The lines fade naturally at the outline rather than stopping abruptly.
Four practice exercises
Exercise 1
Draw a tapered arm as a cylinder from shoulder to wrist. Add three contour lines: one near the shoulder, one mid-arm, one near the wrist. Describe how curvature and spacing change.
Show answer and check
The shoulder contour curves strongly because the arm is widest there. The mid-arm contour curves less, and the wrist contour is nearly flat. Spacing is wider near the wrist and closer near the shoulder, showing the taper. All lines cross the arm perpendicular to its axis.
Why: A tapered cylinder has greater circumference at the shoulder, so contour lines there must curve more to wrap the volume. As the arm narrows, the surface flattens, so lines flatten and space out.
Check: Cover the arm outline and look only at the three lines. They should suggest a shape that is wide at one end and narrow at the other. Check that each line meets the outline at a believable angle, not a sharp corner.
Exercise 2
Draw an anime face with a rounded forehead and full cheeks. Add one forehead contour and two cheek contours. Explain why the forehead line bows upward and the cheek lines bow outward.
Show answer and check
The forehead is a dome, so a line across it bows upward at the center. The cheeks are rounded planes that bulge outward, so cheek lines bow toward the jaw and flatten near the ear. All lines cross the face perpendicular to its vertical axis.
Why: Contour lines follow the surface. A dome curves upward at its center; a cheek bulges outward. The direction of the bow matches the direction of the bulge.
Check: Imagine a light from above. The forehead line should look like it sits on a raised dome, not a flat wall. The cheek lines should look like they wrap a rounded surface. If a line looks like a dent, redraw it with opposite curvature.
Exercise 3
Draw a bent elbow arm. Add two contour lines on the inside of the bend and two on the outside. Describe how curvature differs between inside and outside.
Show answer and check
On the inside of the bend, contour lines compress and curve more sharply because the surface folds inward. On the outside, lines stretch and flatten because the surface pulls tight. Spacing is closer on the inside and wider on the outside.
Why: When a cylinder bends, the inner surface shortens and the outer surface lengthens. Contour lines reflect this: sharper curves inside, flatter curves outside.
Check: Trace each line with your finger. Inside lines should feel like tight arcs; outside lines should feel like gentle arcs. Check that lines on both sides still cross the arm perpendicular to its axis at each point.
Exercise 4
Draw a torso as a rounded box. Add one contour across the chest and one down each side. Explain how the chest line and side lines work together to show volume.
Show answer and check
The chest contour bows outward across the ribcage, showing the front bulge. The side contours follow the ribcage curve from armpit to waist, flattening near the waist. Together they suggest a rounded box that is wider at the chest and narrower at the waist.
Why: A torso is not flat; the chest bulges forward and the sides curve inward. Contour lines across and down the form must agree on the same 3D shape.
Check: Cover the torso outline and look at the three lines. They should imply a rounded front and curved sides. If the chest line is flat while side lines curve strongly, the form will look inconsistent; adjust one set to match.
Common mistakes
- Drawing contour lines parallel to the form's axis instead of across it. Reorient each line to cross the limb or face perpendicular to its main axis, so it wraps the volume.
- Using the same curvature everywhere, making the form look flat. Increase curvature at wide areas and flatten it at narrow areas, checking against the volume guide.
- Stopping contour lines abruptly at outlines or features. Let lines fade naturally or pass behind features, keeping the spherical or cylindrical shape continuous.
- Confusing clothing folds with contour lines. Keep contour lines separate from fold lines; contours describe the body underneath, folds describe fabric.
- Making lines too close together everywhere, which overstates curvature. Space lines wider on flatter areas and closer only where the surface curves sharply.
Self-check rubric
- Volume: contour lines clearly suggest a rounded 3D form (4 points).
- Direction: lines cross the form perpendicular to its main axis (3 points).
- Curvature: lines bow outward at bulges and flatten at recesses (3 points).
- Consistency: all lines on one form describe the same shape (2 points).
- Clarity: lines are clean and separate from outlines and folds (2 points).
- Valid alternatives: slightly different curvature or spacing is accepted if volume remains clear.
Questions and answers
Do I need shading to show 3D form?
No. Contour lines alone can show volume if they curve and space consistently. Shading is a separate skill and not required here.
How many contour lines should I draw?
Three to five per form is enough to suggest volume. More lines can help but may clutter; start with three and add only if needed.
Can I use different line weights?
Yes, if deliberate. Varying weight can emphasize a bulge, but keep the convention consistent so the form still reads clearly.
What if my anime style has sharp angles?
Contours can still curve gently to show volume. Sharp outlines are fine; the contour lines inside should describe the rounded surface.
How do I check my work without a teacher?
Cover the outline and look only at contours; they should imply a 3D shape. Use the rubric to score volume, direction, and consistency.